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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Dragonskin bracers
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Actor type
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Artifact
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Game
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(Hexen)
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DoomEd Number
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8041
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Class Name
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ArtiBoostArmor
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Spawn ID
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22
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Identifier
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T_DRAGONSKINBRACERS
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Classes: Inventory→ArtiBoostArmor
When used, dragonskin bracers increase the player's armor class by four points up to the class's maximum. If the player class does not have an armor class as in Hexen, then it gives 50 armor points up to 300.
ACTOR ArtiBoostArmor : Inventory native
{
+COUNTITEM
+FLOATBOB
Inventory.DefMaxAmount
Inventory.PickupFlash "PickupFlash"
+INVBAR
+FANCYPICKUPSOUND
Inventory.Icon "ARTIBRAC"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIBOOSTARMOR"
Tag "$TAG_ARTIBOOSTARMOR"
States
{
Spawn:
BRAC ABCDEFGH 4 Bright
Loop
}
}