Classes:ArtiPork

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Porkalator
Actor type Artifact Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 30 Class Name ArtiPork
Spawn ID 14 Identifier T_ITEMEGG


Classes: CustomInventoryArtiPork
This golden pig statuette can be used to turn monsters and people into pigs.

DECORATE definition

ACTOR ArtiPork : CustomInventory
{
  +COUNTITEM
  +FLOATBOB
  +INVENTORY.INVBAR
  +INVENTORY.PICKUPFLASH
  +INVENTORY.FANCYPICKUPSOUND
  Inventory.Icon "ARTIPORK"
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_ARTIEGG2" // "PORKALATOR"
  Inventory.DefMaxAmount
  Tag "$TAG_ARTIPORK"
  States
  {
  Spawn:
    PORK ABCDEFGH 5
    Loop
  Use:
    TNT1 A 0 A_FireCustomMissile("PorkFX", -15, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("PorkFX", -7.5, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("PorkFX", 0, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("PorkFX", 7.5, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("PorkFX", 15, 0, 0, 0, 1)
    Stop
  }
}