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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Boots of speed
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Actor type
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Artifact
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Game
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(Hexen)
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DoomEd Number
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8002
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Class Name
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ArtiSpeedBoots
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Spawn ID
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13
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Identifier
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T_ITEMBOOTS
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Classes: Inventory→PowerupGiver→ArtiSpeedBoots
The boots of speed increase the player's speed by 50% and leave a trail of afterimages. It is possible to outrun your own projectile attacks when using this artifact.
ACTOR ArtiSpeedBoots : PowerupGiver
{
+FLOATBOB
+COUNTITEM
+INVENTORY.PICKUPFLASH
Inventory.Icon ARTISPED
Inventory.PickupMessage "$TXT_ARTISPEED" // "BOOTS OF SPEED"
Tag "$TAG_ARTISPEED"
Powerup.Type Speed
States
{
Spawn:
SPED ABCDEFGH 3 Bright
Loop
}
}