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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Torch
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Actor type
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Artifact
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Game
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(Raven)
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DoomEd Number
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33
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Class Name
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ArtiTorch
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Spawn ID
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73
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Identifier
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T_ITEMTORCH
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Classes: Inventory→PowerupGiver→ArtiTorch
The torch works like Doom's light amplification goggles by brightening all sector light to 255. In GZDoom and Skulltag, the OpenGL renderer's option of "enhanced light vision mode" gives a faint yellow hue to everything. If that option is off, or when using the software renderer, the torch effect is exactly the same as the goggle effect.
ACTOR ArtiTorch : PowerupGiver
{
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
Inventory.Icon ARTITRCH
Inventory.PickupMessage "$TXT_ARTITORCH" // "TORCH"
Tag "$TAG_ARTITORCH"
Powerup.Type Torch
States
{
Spawn:
TRCH ABC 3 Bright
Loop
}
}