Classes:ArtiTorch

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Torch
Actor type Artifact Game MiniRavenLogoIcon.png (Raven)
DoomEd Number 33 Class Name ArtiTorch
Spawn ID 73 Identifier T_ITEMTORCH


Classes: InventoryPowerupGiverArtiTorch

The torch works like Doom's light amplification goggles by brightening all sector light to 255. In GZDoom and Skulltag, the OpenGL renderer's option of "enhanced light vision mode" gives a faint yellow hue to everything. If that option is off, or when using the software renderer, the torch effect is exactly the same as the goggle effect.

DECORATE definition

ACTOR ArtiTorch : PowerupGiver
{
  +COUNTITEM
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.Icon ARTITRCH
  Inventory.PickupMessage "$TXT_ARTITORCH" // "TORCH"
  Tag "$TAG_ARTITORCH"
  Powerup.Type Torch
  States
  {
  Spawn:
    TRCH ABC 3 Bright
    Loop
  }
}