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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Torch
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Actor type
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Artifact
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Game
|
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DoomEd Number
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33
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Class Name
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ArtiTorch
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Spawn ID
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73
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Identifier
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T_ITEMTORCH
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Classes: Inventory→PowerupGiver→ArtiTorch
The torch works like Doom's light amplification goggles by brightening all sector light to 255. In GZDoom and Skulltag, the OpenGL renderer's option of "enhanced light vision mode" gives a faint yellow hue to everything. If that option is off, or when using the software renderer, the torch effect is exactly the same as the goggle effect.
ACTOR ArtiTorch : PowerupGiver
{
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
Inventory.Icon ARTITRCH
Inventory.PickupMessage "$TXT_ARTITORCH" // "TORCH"
Tag "$TAG_ARTITORCH"
Powerup.Type Torch
States
{
Spawn:
TRCH ABC 3 Bright
Loop
}
}