Classes:AxePuffGlow

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Glowing axe puff
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name AxePuffGlow


Classes: AxePuffAxePuffGlow

The glowing, electric-like puff spawned by the Timon's Axe in its "powered" form (player has blue mana) when hitting something.

DECORATE definition

ACTOR AxePuffGlow : AxePuff
{
  +PUFFONACTORS
  RenderStyle Add
  Alpha 1
  States
  {
  Spawn:
    FAXE RSTUVWX 4 Bright
    Stop
  }
}