Classes:Backpack

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Backpack
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 8 Class Name Backpack
Spawn ID 144 Identifier T_BACKPACK


Classes: InventoryBackpackItemBackpack
The backpack contains a sample of each ammunition type (the quantity of which depends on the ammunition, not on the backpack) and extends the carrying capacity of each ammunition type (again, this is a factor of the ammunition).

DECORATE definition

ACTOR Backpack : BackpackItem
{
  Height 26
  Inventory.PickupMessage "$GOTBACKPACK" // "Picked up a backpack full of ammo!"
  States
  {
  Spawn:
    BPAK A -1
    Stop
  }
}