|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Bag of holding
|
Actor type
|
Ammo
|
Game
|
(Heretic)
|
DoomEd Number
|
8
|
Class Name
|
BagOfHolding
|
Spawn ID
|
136
|
Identifier
|
T_ITEMBAGOFHOLDING
|
Classes: Inventory→BackpackItem→BagOfHolding
The bag of holding contains a sample of each ammunition type (the quantity of which depends on the ammunition, not on the backpack) and extends the carrying capacity of each ammunition type (again, this is a factor of the ammunition).
ACTOR BagOfHolding : BackpackItem
{
Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING"
+COUNTITEM
+FLOATBOB
States
{
Spawn:
BAGH A -1
Stop
}
}