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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Explosion cloud
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Actor type
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SFX
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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Bang4Cloud
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Classes: Bang4Cloud
A cloud used for various explosions in Strife. This actor has no direct equivalent in the original game. To create this, Strife
spawned a spark and then changed its state to that of this explosion cloud. ZDoom uses a more logical approach.
ACTOR Bang4Cloud
{
+NOBLOCKMAP
+NOGRAVITY
RenderStyle Add
VSpeed 1
States
{
Spawn:
BNG4 BCDEFGHIJKLMN 3 Bright
Stop
}
}