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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Barricade column
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Actor type
|
Decoration
|
Game
|
(Strife)
|
DoomEd Number
|
69
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Class Name
|
BarricadeColumn
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Conversation ID
|
273
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Puzzle Item ID
|
N/A
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Classes: BarricadeColumn
This actor needs a description.
In Strife1.wad, the sprite is actually named BAR1A0 and is renamed at load-time by ZDoom.
ACTOR BarricadeColumn
{
Radius 16
Height 128
+SOLID
States
{
Spawn:
BARC A -1
Stop
}
}