Classes:BaseKey
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Base key | |||
---|---|---|---|
Actor type | Key | Game | (Strife) |
DoomEd Number | 230 | Class Name | BaseKey |
Conversation ID | 133, 129, 132 | Puzzle Item ID | N/A |
Classes: Inventory→Key→StrifeKey→BaseKey
DECORATE definition
ACTOR BaseKey : StrifeKey { Inventory.Icon "I_FUSL" Tag "$TAG_BASEKEY" // "Base Key" Inventory.PickupMessage "$TXT_BASEKEY" // "You picked up the Base Key." States { Spawn: FUSL A -1 Stop } }