|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Weredragon fireball
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Actor type
|
Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
|
BeastBall
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Spawn ID
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120
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Identifier
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T_BEASTBALL
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Classes: BeastBall
The smoking projectile belched forth by Weredragons.
ACTOR BeastBall
{
Radius 9
Height 8
Speed 12
FastSpeed 20
Damage 4
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
-NOBLOCKMAP
+WINDTHRUST
+SPAWNSOUNDSOURCE
RenderStyle Add
SeeSound "beast/attack"
States
{
Spawn:
FRB1 AABBCC 2 A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
random2[BeastPuff]()*0.015625, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION, 64)
Loop
Death:
FRB1 DEFGH 4
Stop
}
}