|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
|
Weredragon fireball
|
Actor type
|
Explosive
|
Game
|
(Heretic)
|
DoomEd Number
|
None
|
Class Name
|
BeastBall
|
Spawn ID
|
120
|
Identifier
|
T_BEASTBALL
|
Classes: BeastBall
The smoking projectile belched forth by Weredragons.
ACTOR BeastBall
{
Radius 9
Height 8
Speed 12
FastSpeed 20
Damage 4
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
-NOBLOCKMAP
+WINDTHRUST
+SPAWNSOUNDSOURCE
RenderStyle Add
SeeSound "beast/attack"
States
{
Spawn:
FRB1 AABBCC 2 A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
random2[BeastPuff]()*0.015625, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION, 64)
Loop
Death:
FRB1 DEFGH 4
Stop
}
}