Classes:BeastBall

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Weredragon fireball
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name BeastBall
Spawn ID 120 Identifier T_BEASTBALL


Classes: BeastBall

The smoking projectile belched forth by Weredragons.

DECORATE definition

ACTOR BeastBall
{
  Radius 9
  Height 8
  Speed 12
  FastSpeed 20
  Damage 4
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  -NOBLOCKMAP
  +WINDTHRUST
  +SPAWNSOUNDSOURCE
  RenderStyle Add
  SeeSound "beast/attack"
  States
  {
  Spawn:
    FRB1 AABBCC 2 A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
                                random2[BeastPuff]()*0.015625, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION, 64)
    Loop
  Death:
    FRB1 DEFGH 4
    Stop
  }
}