Classes:Beggar

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Beggar
Actor type Monster Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name Beggar


Classes: StrifeHumanoidBeggar
 →Beggar1
 →Beggar2
 →Beggar3
 →Beggar4
 →Beggar5

The base class for all beggars from Strife. It is not used directly in the game.

DECORATE definition

ACTOR Beggar : StrifeHumanoid
{
  Health 20
  PainChance 250
  Speed 3
  Radius 20
  Height 56
  Monster
  +JUSTHIT
  -COUNTKILL
  +NOSPLASHALERT
  MinMissileChance 150
  Tag "$TAG_BEGGAR" // "Beggar"
  MaxStepHeight 16
  MaxDropoffHeight 32
  HitObituary "$OB_BEGGAR" // "%o was beaten to death by the poor."
  AttackSound "beggar/attack"
  PainSound "beggar/pain"
  DeathSound "beggar/death"
  States
  {
  Spawn:
    BEGR A 10 A_Look
    Loop
  See:
    BEGR AABBCC 4 A_Wander
    Loop
  Melee:
    BEGR D 8
    BEGR D 8 A_CustomMeleeAttack(2*random[PeasantAttack](1, 5)+2)
    BEGR E 1 A_Chase
    BEGR D 8 A_SentinelRefire
    Loop
  Pain:
    BEGR A 3 A_Pain
    BEGR A 3 A_Chase
    Goto Melee
  Death:
    BEGR F 4
    BEGR G 4 A_Scream
    BEGR H 4
    BEGR I 4 A_NoBlocking
    BEGR JKLM 4
    BEGR N -1
    Stop
  XDeath:
    BEGR F 5 A_TossGib
    GIBS M 5 A_TossGib
    GIBS N 5 A_XScream
    GIBS O 5 A_NoBlocking
    GIBS PQRST 4 A_TossGib
    GIBS U 5
    GIBS V 1400
    Stop
  }
}