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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Dark bishop spell
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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BishopFX
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Classes: BishopFX
A weak projectile with minor seeking capabilities fired by the dark bishop that flies in a weaving pattern. The bishop fires a stream of this projectile.
ACTOR BishopFX
{
Radius 10
Height 6
Speed 10
Damage 1
Projectile
+SEEKERMISSILE
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+STRIFEDAMAGE
RenderStyle Add
DeathSound "BishopMissileExplode"
States
{
Spawn:
BPFX ABAB 1 Bright A_BishopMissileWeave
BPFX B 0 Bright A_SeekerMissile(2, 3)
Loop
Death:
BPFX CDEF 4 Bright
BPFX GH 3 Bright
Stop
}
}