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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Tomed dragon claw projectile
Actor type Explosive Game MiniHereticLogoIcon.png
DoomEd Number None Class Name BlasterFX1

Classes: FastProjectileBlasterFX1

The ultra-fast projectiles from the powered-up dragon claw. They spawn four rippers on impact. The rippers deal less damage to iron liches than to any other enemy (likely 0-1 per rip instead of 1-8).

DECORATE definition

ACTOR BlasterFX1 : FastProjectile native
  Radius 12
  Height 8
  Speed 184
  Damage 2
  SeeSound "weapons/blastershoot"
  DeathSound "weapons/blasterhit"
  Obituary "$OB_MPPBLASTER"

  action native A_SpawnRippers();

    ACLO E 200
    FX18 A 3 Bright A_SpawnRippers
    FX18 B 3 Bright
    FX18 CDEFG 4 Bright