From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Combat armor
Actor type Armor Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2019 Class Name BlueArmor
Spawn ID 69 Identifier T_BLUEARMOR

Classes: InventoryArmorBasicArmorPickupBlueArmor

Doom's blue armor pickup grants the player 200% of armor that resists 50% of the damage taken. If the player is already at 200% armor, the item will not be picked up.

DECORATE definition

ACTOR BlueArmor : BasicArmorPickup
  Radius 20
  Height 16
  Inventory.PickupMessage "$GOTMEGA" // "Picked up the MegaArmor!"
  Inventory.Icon "ARM2A0"
  Armor.SavePercent 50
  Armor.SaveAmount 200
    ARM2 A 6
    ARM2 B 6 Bright