Classes:BlueFlag

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blue flag
Actor type Interactive object Game MiniSkulltagLogoIcon.png
DoomEd Number 5130 Class Name BlueFlag
Spawn ID 177 Identifier None
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: ActorInventoryTeamItemFlagBlueFlag

The blue team's Flag in Skulltag's "Capture the Flag" game mode.

DECORATE definition

ACTOR BlueFlag : Flag 5130
{
  SpawnID 177
  Radius 20
  Height 16
  +INTERHUBSTRIP
  +NOTDMATCH
  Inventory.PickupSound "misc/k_pkup"
  Inventory.PickupMessage "$PICKUP_BLUEFLAG"
  Inventory.Icon "BFLAB0"
  States
  {
  Spawn:
    BFLA ABC 3
    BFLA DEF 3 BRIGHT
    Loop
  Carry:
    BFLS ABCDEF 3
    Loop
  }
}