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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Blue skull
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Actor type
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Interactive object
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Game
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(Skulltag)
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DoomEd Number
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None
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Class Name
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BlueSkullST
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: Actor → Inventory → TeamItem → Skull → BlueSkullST
→GreenSkullST
The blue team's Skull in Skulltag's namesake game mode.
ACTOR BlueSkullST : Skull
{
Radius 20
Height 16
+INTERHUBSTRIP
+NOTDMATCH
Inventory.PickupSound "misc/k_pkup"
Inventory.PickupMessage "$PICKUP_BLUESKULL_ST"
Inventory.Icon "BSKUB0"
States
{
Spawn:
BSKU A 10
BSKU B 10 BRIGHT
Loop
}
}