|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Bootspoon
|
Actor type
|
Weapon
|
Game
|
(Chex)
|
DoomEd Number
|
None
|
Class Name
|
Bootspoon
|
Classes:Actor→Inventory→Weapon→Fist→Bootspoon
A simple spoon, also seen in the intermission screen.
ACTOR Bootspoon : Fist
{
Obituary "$OB_MPSPOON" // "%o was spoon fed by %k."
Tag "$TAG_SPOON" // "Spoon"
}