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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Bullet puff
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Actor type
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Explosive
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Game
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(Doom)
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DoomEd Number
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None
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Class Name
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BulletPuff
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Spawn ID
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131
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Identifier
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T_PUFF
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Classes: BulletPuff
A puff actor spawned by weapon and monster hitscan attacks (i.e. bullets) in Doom. Note that you do not need to inherit from this class to create your own puffs; puffs are just regular actors and don't need to inherit from a specific class.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class BulletPuff : Actor
{
Default
{
+NOBLOCKMAP
+NOGRAVITY
+ALLOWPARTICLES
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Translucent";
Alpha 0.5;
VSpeed 1;
Mass 5;
}
States
{
Spawn:
PUFF A 4 Bright;
PUFF B 4;
Melee:
PUFF CD 4;
Stop;
}
}
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Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
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ACTOR BulletPuff
{
+NOBLOCKMAP
+NOGRAVITY
+ALLOWPARTICLES
+RANDOMIZE
RenderStyle Translucent
Alpha 0.5
VSpeed 1
Mass 5
States
{
Spawn:
PUFF A 4 Bright
PUFF B 4
// Intentional fall-through
Melee:
PUFF CD 4
Stop
}
}