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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Burning barrel
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Actor type
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Light source
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Game
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(Doom2)
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DoomEd Number
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70
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Class Name
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BurningBarrel
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Spawn ID
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149
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Identifier
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T_FLAMINGBARREL
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Classes: BurningBarrel
A metal barrel similar to the explosive barrels, but its content is burning with large flames. It does not explode.
ACTOR BurningBarrel
{
Radius 16
Height 32
ProjectilePassHeight -16
+SOLID
States
{
Spawn:
FCAN ABC 4 Bright
Loop
}
}