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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Firestom missile
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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CFlameMissile
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Classes: FastProjectile→CFlameMissile
This actor needs a description.
ACTOR CFlameMissile : FastProjectile native
{
Speed 200
Radius 14
Height 8
Damage 8
DamageType "Fire"
+INVISIBLE
RenderStyle Add
Obituary "$OB_MPCWEAPFLAME"
action native A_CFlamePuff();
action native A_CFlameMissile();
States
{
Spawn:
CFFX A 4 Bright
CFFX A 1 A_CFlamePuff
Goto Death+1
Death:
CFFX A 1 Bright A_CFlameMissile
CFFX ABC 3 Bright
CFFX D 4 Bright
CFFX E 3 Bright
CFFX F 4 Bright
CFFX G 3 Bright
CFFX H 4 Bright
CFFX I 3 Bright
CFFX J 4 Bright
CFFX K 3 Bright
CFFX L 4 Bright
CFFX M 3 Bright
Stop
}
}