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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Cacolantern projectile
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Actor type
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Explosive
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Game
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(Skulltag)
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DoomEd Number
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None
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Class Name
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CacolanternBall
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Spawn ID
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219
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Identifier
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T_CACOLANTERNSHOT
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Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
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Classes: CacolanternBall
The fireball belched forth by a Cacolantern.
ACTOR CacolanternBall
{
SpawnID 219
Radius 6
Height 8
Speed 20
Damage 5
Projectile
+RANDOMIZE
RenderStyle Add
SeeSound "caco/attack"
DeathSound "caco/shotx"
States
{
Spawn:
BAL8 AB 4 Bright
Loop
Death:
BAL8 CDE 6 Bright
Stop
}
}