Classes:CatacombKey

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Catacomb key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name CatacombKey
Conversation ID 153, 149, 152 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyCatacombKey

DECORATE definition

ACTOR CatacombKey : StrifeKey
{
  Inventory.Icon "I_TUNL"
  Tag "$TAG_CATACOMBKEY" // "Catacomb Key"; "Tunnel Key" in the Teaser
  Inventory.GiveQuest 28
  Inventory.PickupMessage "$TXT_CATACOMBKEY" // "You picked up the Catacomb Key."
  States
  {
  Spawn:
    TUNL A -1
    Stop
  }
}