Classes:CeilingTurret
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Ceiling turret | |||
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Actor type | Monster | Game | ![]() |
DoomEd Number | 27 | Class Name | CeilingTurret |
Conversation ID | 122 | Puzzle Item ID | N/A |
Classes: CeilingTurret
A turret... on the ceiling. Can be tricky to fight early on in the game due to its respectable amount of health and being relatively tricky to aim at, but they'll only bother you if the alarm has been sounded. They can't hit you if you are directly under them, and it is possible to take them out with the punch dagger in many cases without taking a hit.
DECORATE definition
ACTOR CeilingTurret { Health 125 Speed 0 PainChance 0 Mass 10000000 Monster -SOLID -CANPASS +AMBUSH +SPAWNCEILING +NOGRAVITY +NOBLOOD +NOSPLASHALERT +DONTFALL MinMissileChance 150 DeathSound "turret/death" States { Spawn: TURT A 5 A_TurretLook Loop See: TURT A 2 A_Chase Loop Missile: Pain: TURT B 4 Slow A_ShootGun TURT D 3 Slow A_SentinelRefire TURT A 4 A_SentinelRefire Loop Death: BALL A 6 Bright A_Scream BALL BCDE 6 Bright TURT C -1 Stop } }