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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Cell pack
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Actor type
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Ammo
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Game
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(Doom)
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DoomEd Number
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17
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Class Name
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CellPack
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Spawn ID
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142
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Identifier
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T_BATTERY
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Classes: Inventory→Ammo→Cell→CellPack
A cell pack gives an amount of energy ammo five times as large as a cell does.
ACTOR CellPack : Cell
{
Inventory.PickupMessage "$GOTCELLBOX" // "Picked up an energy cell pack."
Inventory.Amount 100
States
{
Spawn:
CELP A -1
Stop
}
}