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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Slaughtaur missile
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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CentaurFX
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Classes: CentaurFX
The projectile fired by a Slaughtaur's shield.
ACTOR CentaurFX
{
Speed 20
Damage 4
Projectile
+SPAWNSOUNDSOURCE
RenderStyle Add
SeeSound "CentaurLeaderAttack"
DeathSound "CentaurMissileExplode"
States
{
Spawn:
CTFX A -1 Bright
Stop
Death:
CTFX B 4 Bright
CTFX C 3 Bright
CTFX D 4 Bright
CTFX E 3 Bright
CTFX F 2 Bright
Stop
}
}