Classes:ChaingunGuy
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Heavy Weapon Dude | |||
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Actor type | Monster | Game | ![]() |
DoomEd Number | 65 | Class Name | ChaingunGuy |
Spawn ID | 2 | Identifier | T_CHAINGUY |
Classes: ChaingunGuy
→StealthChaingunGuy
The Chaingun Zombie, aka "Former Human Commando", totes a huge chaingun and can whittle a player's health down in seconds. Luckily, they can't take much damage and can be easily dispatched. They drop their chaingun when they die. They will even mow through their own ranks if you can get around them.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class ChaingunGuy : Actor { Default { Health 70; Radius 20; Height 56; Mass 100; Speed 8; PainChance 170; Monster; +FLOORCLIP SeeSound "chainguy/sight"; PainSound "chainguy/pain"; DeathSound "chainguy/death"; ActiveSound "chainguy/active"; AttackSound "chainguy/attack"; Obituary "$OB_CHAINGUY"; Tag "$FN_HEAVY"; Dropitem "Chaingun"; } States { Spawn: CPOS AB 10 A_Look; Loop; See: CPOS AABBCCDD 3 A_Chase; Loop; Missile: CPOS E 10 A_FaceTarget; CPOS FE 4 BRIGHT A_CPosAttack; CPOS F 1 A_CPosRefire; Goto Missile+1; Pain: CPOS G 3; CPOS G 3 A_Pain; Goto See; Death: CPOS H 5; CPOS I 5 A_Scream; CPOS J 5 A_NoBlocking; CPOS KLM 5; CPOS N -1; Stop; XDeath: CPOS O 5; CPOS P 5 A_XScream; CPOS Q 5 A_NoBlocking; CPOS RS 5; CPOS T -1; Stop; Raise: CPOS N 5; CPOS MLKJIH 5; Goto See; } }
DECORATE definition
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR ChaingunGuy { Health 70 Radius 20 Height 56 Mass 100 Speed 8 PainChance 170 Monster +FLOORCLIP SeeSound "chainguy/sight" PainSound "chainguy/pain" DeathSound "chainguy/death" ActiveSound "chainguy/active" AttackSound "chainguy/attack" Obituary "$OB_CHAINGUY" Dropitem "Chaingun" States { Spawn: CPOS AB 10 A_Look Loop See: CPOS AABBCCDD 3 A_Chase Loop Missile: CPOS E 10 A_FaceTarget CPOS FE 4 Bright A_CPosAttack CPOS F 1 A_CPosRefire Goto Missile+1 Pain: CPOS G 3 CPOS G 3 A_Pain Goto See Death: CPOS H 5 CPOS I 5 A_Scream CPOS J 5 A_NoBlocking CPOS KLM 5 CPOS N -1 Stop XDeath: CPOS O 5 CPOS P 5 A_XScream CPOS Q 5 A_NoBlocking CPOS RS 5 CPOS T -1 Stop Raise: CPOS N 5 CPOS MLKJIH 5 Goto See } }