Classes:Chicken

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Chicken
Actor type Monster Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name Chicken
Spawn ID 122 Identifier T_CHICKEN


Classes: MorphedMonsterChicken
Monsters hit by a morph ovum shot, unless immune to morphing thanks to the DONTMORPH flag, are turned into this.

DECORATE definition

ACTOR Chicken : MorphedMonster
{
  Health 10
  Radius 9
  Height 22
  Mass 40
  Speed 4
  PainChance 200
  Monster
  -COUNTKILL
  +WINDTHRUST
  +DONTMORPH
  +FLOORCLIP
  SeeSound "chicken/pain"
  AttackSound "chicken/attack"
  PainSound "chicken/pain"
  DeathSound "chicken/death"
  ActiveSound "chicken/active"
  Obituary "$OB_CHICKEN"
  States
  {
  Spawn:
    CHKN AB 10 A_Look
    Loop
  See:
    CHKN AB 3 A_Chase
    Loop
  Pain:
    CHKN D 5 A_Feathers
    CHKN C 5 A_Pain
    Goto See
  Melee:
    CHKN A 8 A_FaceTarget
    CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2))
    Goto See
  Death:
    CHKN E 6 A_Scream
    CHKN F 6 A_Feathers
    CHKN G 6
    CHKN H 6 A_NoBlocking
    CHKN IJK 6
    CHKN L -1
    Stop
  }
}