Classes:CircleFlame

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Firestorm circle flame
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name CircleFlame


Classes: CircleFlame
This actor needs a description.

DECORATE definition

ACTOR CircleFlame
{
  Radius 6
  Damage 2
  DamageType "Fire"
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  RenderStyle Add
  DeathSound "ClericFlameCircle"
  Obituary "$OB_MPCWEAPFLAME"

  action native A_CFlameRotate();

  States
  {
  Spawn:
    CFCF A 4 Bright
    CFCF B 2 Bright A_CFlameRotate
    CFCF C 2 Bright
    CFCF D 1 Bright
    CFCF E 2 Bright
    CFCF F 2 Bright A_CFlameRotate
    CFCF G 1 Bright
    CFCF HI 2 Bright
    CFCF J 1 Bright A_CFlameRotate
    CFCF K 2 Bright
    CFCF LM 3 Bright
    CFCF N 2 Bright A_CFlameRotate
    CFCF O 3 Bright
    CFCF P 2 Bright
    Stop
  Death:
    CFCF QR 3 Bright
    CFCF S 3 Bright A_Explode(20, 20, 0)
    CFCF TUVWXYZ 3 Bright
    Stop
  }
}