Classes:ClipBox

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Clip box
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2048 Class Name ClipBox
Spawn ID 139 Identifier T_AMMOBOX


Classes: InventoryAmmoClipClipBox

A box of bullets gives five times the amount of bullets a clip does.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class ClipBox : Clip
{
	Default
	{
		Inventory.PickupMessage "$GOTCLIPBOX";
		Inventory.Amount 50;
	}
	States
	{
	Spawn:
		AMMO A -1;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR ClipBox : Clip
{
  Inventory.PickupMessage "$GOTCLIPBOX" // "Picked up a box of bullets."
  Inventory.Amount 50
  States
  {
  Spawn:
    AMMO A -1
    Stop
  }
}