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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Communicator
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Actor type
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Quest item
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Game
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(Strife)
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DoomEd Number
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206
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Class Name
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Communicator
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Conversation ID
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176, 168, 172
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Puzzle Item ID
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N/A
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Classes: Inventory→Communicator
The Communicator is a dummy item from Strife. When this item is present in the inventory, Blackbird is able to send voice messages to the player by using the SendToCommunicator action special.
ACTOR Communicator : Inventory
{
+NOTDMATCH
Tag "$TAG_COMMUNICATOR" // "Communicator"
Inventory.Icon "I_COMM"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_COMMUNICATOR" // "You picked up the Communicator."
States
{
Spawn:
COMM A -1
Stop
}
}