Classes:Communicator

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Communicator
Actor type Quest item Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 206 Class Name Communicator
Conversation ID 176, 168, 172 Puzzle Item ID N/A


Classes: InventoryCommunicator
The Communicator is a dummy item from Strife. When this item is present in the inventory, Blackbird is able to send voice messages to the player by using the SendToCommunicator action special.

DECORATE definition

ACTOR Communicator : Inventory
{
  +NOTDMATCH
  Tag "$TAG_COMMUNICATOR" // "Communicator"
  Inventory.Icon "I_COMM"
  Inventory.PickupSound  "misc/p_pkup"
  Inventory.PickupMessage "$TXT_COMMUNICATOR" // "You picked up the Communicator."
  States
  {
  Spawn:
    COMM A -1
    Stop
  }
}