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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Core key
Actor type Key Game MiniStrifeLogoIcon.png
DoomEd Number 236 Class Name CoreKey
Conversation ID 155, 151, 154 Puzzle Item ID N/A

Classes: InventoryKeyStrifeKeyCoreKey

DECORATE definition

ACTOR CoreKey : StrifeKey
  Inventory.Icon "I_GOID"
  Tag "$TAG_COREKEY" // "Core Key"; "New Key1" in the Teaser
  Inventory.PickupMessage "$TXT_COREKEY" // "You picked up the Core Key."
    GOID A -1