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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Mini missiles
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Actor type
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Ammo
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Game
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(Strife)
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DoomEd Number
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2046
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Class Name
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MiniMissiles
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Spawn ID
|
141
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Identifier
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T_ROCKETBOX
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Conversation ID
|
182, 176, 180
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Puzzle Item ID
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N/A
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Classes: Inventory→Ammo→MiniMissiles→CrateOfMissiles
A box of twenty mini-missiles for the mini-missile launcher. Not to be confused with Doom's own box of rockets.
ACTOR CrateOfMissiles : MiniMissiles
{
Inventory.Amount 20
Tag "$TAG_CRATEOFMISSILES" // "Crate of Missiles"
Inventory.PickupMessage "$TXT_CRATEOFMISSILES" // "You picked up the crate of missiles."
States
{
Spawn:
ROKT A -1
Stop
}
}