| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
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| Main crossbow shot
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| Actor type
 | 
Explosive
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Game
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  (Heretic)
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| DoomEd Number
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None
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Class Name
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CrossbowFX1
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| Spawn ID
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147
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Identifier
 | 
T_CROSSBOWMAINBLAST
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Classes: CrossbowFX1
 →CrossbowFX2
 →CrossbowFX3
The main projectile fired by the Crossbow. 
ACTOR CrossbowFX1
{
  Radius 11
  Height 8
  Speed 30
  Damage 10
  Projectile
  RenderStyle Add
  SeeSound "weapons/bowshoot"
  DeathSound "weapons/bowhit"
  Obituary "$OB_MPCROSSBOW"
  States
  {
  Spawn:
    FX03 B 1 Bright
    Loop
  Death:
    FX03 HIJ 8 Bright
    Stop
  }
}