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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Main crossbow shot
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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CrossbowFX1
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Spawn ID
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147
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Identifier
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T_CROSSBOWMAINBLAST
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Classes: CrossbowFX1
→CrossbowFX2
→CrossbowFX3
The main projectile fired by the Crossbow.
ACTOR CrossbowFX1
{
Radius 11
Height 8
Speed 30
Damage 10
Projectile
RenderStyle Add
SeeSound "weapons/bowshoot"
DeathSound "weapons/bowhit"
Obituary "$OB_MPCROSSBOW"
States
{
Spawn:
FX03 B 1 Bright
Loop
Death:
FX03 HIJ 8 Bright
Stop
}
}