Classes:CrossbowFX1

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Main crossbow shot
Actor type Explosive Game MiniHereticLogoIcon.png
DoomEd Number None Class Name CrossbowFX1
Spawn ID 147 Identifier T_CROSSBOWMAINBLAST


Classes: CrossbowFX1
 →CrossbowFX2
 →CrossbowFX3
The main projectile fired by the Crossbow.

DECORATE definition

ACTOR CrossbowFX1
{
  Radius 11
  Height 8
  Speed 30
  Damage 10
  Projectile
  RenderStyle Add
  SeeSound "weapons/bowshoot"
  DeathSound "weapons/bowhit"
  Obituary "$OB_MPCROSSBOW"
  States
  {
  Spawn:
    FX03 B 1 Bright
    Loop
  Death:
    FX03 HIJ 8 Bright
    Stop
  }
}