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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Tomed crossbow shot
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name CrossbowFX2

Classes: CrossbowFX1CrossbowFX2
The projectiles fired by the tomed ethereal crossbow. While they do less damage than their non-tomed counterparts, this is balanced by the fact the tomed crossbow shoots three of them. They also spawn trails of magic sparks behind them.

DECORATE definition

ACTOR CrossbowFX2 : CrossbowFX1
  Speed 32
  Damage 6
  Obituary "$OB_MPPCROSSBOW"
    FX03 B 1 Bright A_SpawnItemEx("CrossbowFX4", random2[BoltSpark]()*0.015625, random2[BoltSpark]()*0.015625,
                                  0, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION, 50)