|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Secondary crossbow shot
|
Actor type
|
Explosive
|
Game
|
(Heretic)
|
DoomEd Number
|
None
|
Class Name
|
CrossbowFX3
|
Spawn ID
|
149
|
Identifier
|
T_CROSSBOWPOWERBLAST
|
Classes: CrossbowFX1→CrossbowFX3
The secondary projectiles fired by the ethereal crossbow. These do much less damage than the main projectiles, and also are affected by wind and pass through ghosts.
ACTOR CrossbowFX3 : CrossbowFX1
{
Speed 20
Damage 2
SeeSound ""
-NOBLOCKMAP
+WINDTHRUST
+THRUGHOST
States
{
Spawn:
FX03 A 1 Bright
Loop
Death:
FX03 CDE 8 Bright
Stop
}
}