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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Secondary crossbow shot
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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CrossbowFX3
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Spawn ID
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149
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Identifier
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T_CROSSBOWPOWERBLAST
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Classes: CrossbowFX1→CrossbowFX3
The secondary projectiles fired by the ethereal crossbow. These do much less damage than the main projectiles, and also are affected by wind and pass through ghosts.
ACTOR CrossbowFX3 : CrossbowFX1
{
Speed 20
Damage 2
SeeSound ""
-NOBLOCKMAP
+WINDTHRUST
+THRUGHOST
States
{
Spawn:
FX03 A 1 Bright
Loop
Death:
FX03 CDE 8 Bright
Stop
}
}