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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Crusader missile
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name CrusaderMissile

Classes: CrusaderMissile
This actor needs a description. In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR CrusaderMissile
  Speed 20
  Radius 10
  Height 14
  Damage 7
  MaxStepHeight 4
  SeeSound "crusader/misl"
  DeathSound "crusader/mislx"
    MICR A 6 Bright A_RocketInFlight
    SMIS A 0 Bright A_SetTranslucent(1, 1)
    SMIS A 5 Bright
    SMIS B 5 Bright
    SMIS C 4 Bright
    SMIS DEFG 2 Bright