Classes:CrusaderMissile

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Crusader missile
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name CrusaderMissile


Classes: CrusaderMissile
This actor needs a description. In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR CrusaderMissile
{
  Speed 20
  Radius 10
  Height 14
  Damage 7
  Projectile
  +STRIFEDAMAGE
  MaxStepHeight 4
  SeeSound "crusader/misl"
  DeathSound "crusader/mislx"
  States
  {
  Spawn:
    MICR A 6 Bright A_RocketInFlight
    Loop
  Death:
    SMIS A 0 Bright A_SetTranslucent(1, 1)
    SMIS A 5 Bright
    SMIS B 5 Bright
    SMIS C 4 Bright
    SMIS DEFG 2 Bright
    Stop
  }
}