Classes:CustomMonsterInvasionSpot
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Invasion Monster Spawner | |||
---|---|---|---|
Actor type | Internal | Game | (Skulltag) |
DoomEd Number | None | Class Name | CustomMonsterInvasionSpot |
CustomMonsterInvasionSpot is the base class for custom Invasion monsters. By inheriting from it you can create spawn spots for new DECORATE monsters.
Using in DECORATE
The CustomMonsterInvasionSpot base class only needs one property for it to work, which is dropitem.
- dropitem class
- The class of the monster you want the Invasion spot to spawn. Can be used more than once to spawn more than one monster picked at random.
Examples:
Example of a single custom invasion spot:
actor MyMonsterSpot : CustomMonsterInvasionSpot 12345 { dropitem "MyMonster" }
Example of a random custom invasion spot:
actor MyRandomMonsterSpot : CustomMonsterInvasionSpot 12346 { dropitem "MyMonster" dropitem "MyOtherMonster" dropitem "Cacodemon" }
Using in a map editor
CustomMonsterInvasionSpot, like all invasion spots, take 5 special arguments. Monsters that aren't spawned due to lack of room (other actors) will be spawned when there is room. It is vital that you place invasion spawn spots in areas where there are no walls blocking the monster's spawn, as the wave will not end until all monsters are spawned and killed.
- Start Spawn Number
- The number of things spawned in the first wave they appear.
- Spawn Delay
- The spawn delay in seconds between spawning things.
- Round Spawn Delay
- The delay in seconds from the start of the wave before spawning things.
- First Appear Wave
- The wave that the things start spawning in.
- Max Spawn Number
- The maximum number of monsters that can be spawned by this spot.
Invasion Formula
On any given wave, the number of monsters that will be spawned is determined by this formula:
- (Difficulty Modifier ^ Wave Age) * Starting Amount
- The difficulty modifier is 1.25 for I'm too young to die and Hey, not too rough, 1.5 for Hurt me plenty, and 1.6225 for Ultra-Violence and Nightmare!.
- Wave age is determined by using the current wave and substracting First Appear Wave (with a minimum of 0).
- The starting amount is the value given in the first argument, Start Spawn Number.
The given value is then limited to Max Spawn Number.
See Also
CustomPickupInvasionSpot - Custom Invasion Spot used for pickups.
Skulltag Classes