Classes:DarkImpBall

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Dark Imp Ball
Actor type Explosive Game MiniSkulltagLogoIcon.png
DoomEd Number None Class Name DarkImpBall
Spawn ID 218 Identifier T_DARKIMPFIREBALL
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: DoomImpBallDarkImpBall

The fireball thrown by a dark imp.

DECORATE definition

ACTOR DarkImpBall : DoomImpBall
{
  Game Doom
  SpawnID 218
  Speed 20
  Damage 3
  States
  {
  Spawn:
    BAL4 AB 4 Bright
    Loop
  Death:
    BAL4 CDE 6 Bright
    Stop
  }
}