Classes:Demon

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Demon
Actor type Monster Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 3002 Class Name Demon
Spawn ID 8 Identifier T_DEMON


Classes: Demon
 →DeadDemon
 →Spectre
 →StealthDemon


The Demon also known as Pinky Demon, is the first and only monster which won't shoot or fire at you from a distance. Instead, it will hunt you down and get up close and personal to bite you. Can be a low to high threat, depending on the number of Demons.


ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Demon : Actor
{
	Default
	{
		Health 150;
		PainChance 180;
		Speed 10;
		Radius 30;
		Height 56;
		Mass 400;
		Monster;
		+FLOORCLIP
		SeeSound "demon/sight";
		AttackSound "demon/melee";
		PainSound "demon/pain";
		DeathSound "demon/death";
		ActiveSound "demon/active";
		Obituary "$OB_DEMONHIT";
		Tag "$FN_DEMON";
	}
	States
	{
	Spawn:
		SARG AB 10 A_Look;
		Loop;
	See:
		SARG AABBCCDD 2 Fast A_Chase;
		Loop;
	Melee:
		SARG EF 8 Fast A_FaceTarget;
		SARG G 8 Fast A_SargAttack;
		Goto See;
	Pain:
		SARG H 2 Fast;
		SARG H 2 Fast A_Pain;
		Goto See;
	Death:
		SARG I 8;
		SARG J 8 A_Scream;
		SARG K 4;
		SARG L 4 A_NoBlocking;
		SARG M 4;
		SARG N -1;
		Stop;
	Raise:
		SARG N 5;
		SARG MLKJI 5;
		Goto See;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Demon
{
  Health 150
  PainChance 180
  Speed 10
  Radius 30
  Height 56
  Mass 400
  Monster
  +FLOORCLIP
  SeeSound "demon/sight"
  AttackSound "demon/melee"
  PainSound "demon/pain"
  DeathSound "demon/death"
  ActiveSound "demon/active"
  Obituary "$OB_DEMONHIT" // "%o was bit by a demon."
  States
  {
  Spawn:
    SARG AB 10 A_Look
    Loop
  See:
    SARG AABBCCDD 2 Fast A_Chase
    Loop
  Melee:
    SARG EF 8 Fast A_FaceTarget
    SARG G 8 Fast A_SargAttack
    Goto See
  Pain:
    SARG H 2 Fast
    SARG H 2 Fast A_Pain
    Goto See
  Death:
    SARG I 8
    SARG J 8 A_Scream
    SARG K 4
    SARG L 4 A_NoBlocking
    SARG M 4
    SARG N -1
    Stop
  Raise:
    SARG N 5
    SARG MLKJI 5
    Goto See
  }
}