Classes:Dirt2

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Dirt
Actor type SFX Game MiniZDoomLogoIcon.png
DoomEd Number None Class Name Dirt2
Spawn ID 45 Identifier T_DIRT2


Classes: Dirt2
Dirt, originally from Hexen, generalized by ZDoom to all games. However, sprites for this dirt aren't included in ZDoom.pk3, and must be provided. In Hexen.wad, the sprite is actually named ROCKE0 and is renamed at load-time by ZDoom.


DECORATE definition

ACTOR Dirt2
{
  +NOBLOCKMAP
  +DROPOFF
  +MISSILE
  +NOTELEPORT
  States
  {
  Spawn:
    ROKK E 20
    Loop
  Death:
    ROKK E 10
    Stop
  }
}