|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Doom key
|
Actor type
|
Internal
|
Game
|
(Doom)
|
DoomEd Number
|
None
|
Class Name
|
DoomKey
|
Classes: Inventory→Key→DoomKey
→BlueCard
→BlueSkull
→RedCard
→RedSkull
→YellowCard
→YellowSkull
Base class of the Doom keys, only used to define some default properties.
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class DoomKey : Key
{
Default
{
Radius 20;
Height 16;
+NOTDMATCH
}
}
|
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR DoomKey : Key
{
Radius 20
Height 16
+NOTDMATCH
}