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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Doom key
|
Actor type
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Internal
|
Game
|
(Doom)
|
DoomEd Number
|
None
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Class Name
|
DoomKey
|
Classes: Inventory→Key→DoomKey
→BlueCard
→BlueSkull
→RedCard
→RedSkull
→YellowCard
→YellowSkull
Base class of the Doom keys, only used to define some default properties. Do not use this as a base in your own definitions. This class has very little use and may disappear without notice.
ACTOR DoomKey : Key
{
Radius 20
Height 16
+NOTDMATCH
}