Classes:DragonExplosion

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
DragonExplosion
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name DragonExplosion


Classes: DragonExplosion
This actor needs a description.

DECORATE definition

ACTOR DragonExplosion
{
  Radius 8
  Height 8
  DamageType "Fire"
  +NOBLOCKMAP
  +NOTELEPORT
  +INVISIBLE
  RenderStyle Add
  DeathSound "DragonFireballExplode"
  States
  {
  Spawn:
    CFCF Q 1 Bright
    CFCF Q 4 Bright A_UnHideThing
    CFCF R 3 Bright A_Scream
    CFCF S 4 Bright
    CFCF T 3 Bright A_Explode(80, 128, 0)
    CFCF U 4 Bright
    CFCF V 3 Bright
    CFCF W 4 Bright
    CFCF X 3 Bright
    CFCF Y 4 Bright
    CFCF Z 3 Bright
    Stop
  }
}