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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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DragonExplosion
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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DragonExplosion
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Classes: DragonExplosion
This actor needs a description.
ACTOR DragonExplosion
{
Radius 8
Height 8
DamageType "Fire"
+NOBLOCKMAP
+NOTELEPORT
+INVISIBLE
RenderStyle Add
DeathSound "DragonFireballExplode"
States
{
Spawn:
CFCF Q 1 Bright
CFCF Q 4 Bright A_UnHideThing
CFCF R 3 Bright A_Scream
CFCF S 4 Bright
CFCF T 3 Bright A_Explode(80, 128, 0)
CFCF U 4 Bright
CFCF V 3 Bright
CFCF W 4 Bright
CFCF X 3 Bright
CFCF Y 4 Bright
CFCF Z 3 Bright
Stop
}
}