Classes:DragonExplosion

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
DragonExplosion
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name DragonExplosion


Classes: DragonExplosion
This actor needs a description.

DECORATE definition

ACTOR DragonExplosion
{
  Radius 8
  Height 8
  DamageType "Fire"
  +NOBLOCKMAP
  +NOTELEPORT
  +INVISIBLE
  RenderStyle Add
  DeathSound "DragonFireballExplode"
  States
  {
  Spawn:
    CFCF Q 1 Bright
    CFCF Q 4 Bright A_UnHideThing
    CFCF R 3 Bright A_Scream
    CFCF S 4 Bright
    CFCF T 3 Bright A_Explode(80, 128, 0)
    CFCF U 4 Bright
    CFCF V 3 Bright
    CFCF W 4 Bright
    CFCF X 3 Bright
    CFCF Y 4 Bright
    CFCF Z 3 Bright
    Stop
  }
}