Classes:DragonFireball

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
DragonFireball
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name DragonFireball


Classes: DragonFireball
The fireball launched by the Death Wyvern.

DECORATE definition

ACTOR DragonFireball
{
  Speed 24
  Radius 12
  Height 10
  Damage 6
  DamageType "Fire"
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  RenderStyle Add
  DeathSound "DragonFireballExplode"

  action native A_DragonFX2();

  States
  {
  Spawn:
    DRFX ABCDEF 4 Bright
    Loop
  Death:
    DRFX GHI 4 Bright
    DRFX J 4 Bright A_DragonFX2
    DRFX KL 3 Bright
    Stop
  }
}