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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name DragonFireball

Classes: DragonFireball
The fireball launched by the Death Wyvern.

DECORATE definition

ACTOR DragonFireball
  Speed 24
  Radius 12
  Height 10
  Damage 6
  DamageType "Fire"
  RenderStyle Add
  DeathSound "DragonFireballExplode"

  action native A_DragonFX2();

    DRFX ABCDEF 4 Bright
    DRFX GHI 4 Bright
    DRFX J 4 Bright A_DragonFX2
    DRFX KL 3 Bright