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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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DragonFireball
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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DragonFireball
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Classes: DragonFireball
The fireball launched by the Death Wyvern.
ACTOR DragonFireball
{
Speed 24
Radius 12
Height 10
Damage 6
DamageType "Fire"
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
DeathSound "DragonFireballExplode"
action native A_DragonFX2();
States
{
Spawn:
DRFX ABCDEF 4 Bright
Loop
Death:
DRFX GHI 4 Bright
DRFX J 4 Bright A_DragonFX2
DRFX KL 3 Bright
Stop
}
}