Classes:EggFX

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Morph Ovum shot
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name EggFX
Spawn ID 40 Identifier T_MORPHBLAST


Classes: MorphProjectileEggFX


Player or enemy hit by this projectile (or inherited actor) is morphed to ChickenPlayer (for players) or to Chicken (for monsters).


DECORATE definition

ACTOR EggFX : MorphProjectile
{
  Radius 8
  Height 8
  Speed 18
  MorphProjectile.PlayerClass "ChickenPlayer"
  MorphProjectile.MonsterClass "Chicken"
  MorphProjectile.MorphStyle MRF_UNDOBYTOMEOFPOWER
  States
  {
  Spawn:
    EGGM ABCDE 4
    Loop
  Death:
    FX01 FFGH 3 Bright
    Stop
  }
}