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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Electric bolt
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name ElectricBolt
Conversation ID 102 Puzzle Item ID N/A

Classes: StrifeZap1ElectricBolt
This actor needs a description.

DECORATE definition

ACTOR ElectricBolt : StrifeZap1
  Speed 30
  Radius 10
  Height 10
  Damage 10
  MaxStepHeight 4
  SeeSound "misc/swish"
  ActiveSound "misc/swish"
  DeathSound "weapons/xbowhit"
  Obituary "$OB_MPELECTRICBOLT" // "%o got bolted to the wall by %k."
    AROW A 10 A_LoopActiveSound