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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Electric bolt
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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ElectricBolt
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Conversation ID
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102
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Puzzle Item ID
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N/A
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Classes: StrifeZap1→ElectricBolt
This actor needs a description.
ACTOR ElectricBolt : StrifeZap1
{
Speed 30
Radius 10
Height 10
Damage 10
Projectile
+STRIFEDAMAGE
MaxStepHeight 4
SeeSound "misc/swish"
ActiveSound "misc/swish"
DeathSound "weapons/xbowhit"
Obituary "$OB_MPELECTRICBOLT" // "%o got bolted to the wall by %k."
States
{
Spawn:
AROW A 10 A_LoopActiveSound
Loop
}
}