Classes:ElectricBolt

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Electric bolt
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name ElectricBolt
Conversation ID 102 Puzzle Item ID N/A


Classes: StrifeZap1ElectricBolt
This actor needs a description.

DECORATE definition

ACTOR ElectricBolt : StrifeZap1
{
  Speed 30
  Radius 10
  Height 10
  Damage 10
  Projectile
  +STRIFEDAMAGE
  MaxStepHeight 4
  SeeSound "misc/swish"
  ActiveSound "misc/swish"
  DeathSound "weapons/xbowhit"
  Obituary "$OB_MPELECTRICBOLT" // "%o got bolted to the wall by %k."
  States
  {
  Spawn:
    AROW A 10 A_LoopActiveSound
    Loop
  }
}