Classes:EnergyPack

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Energy pack
Actor type Ammo Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 17 Class Name EnergyPack
Spawn ID 142 Identifier T_BATTERY
Conversation ID 184, 178, 182 Puzzle Item ID N/A


Classes: InventoryAmmoEnergyPodEnergyPack

A pack of energy for Strife's flamethrower and mauler. Not to be confused with Doom's own energy cell pack.

DECORATE definition

ACTOR EnergyPack : EnergyPod
{
  Inventory.Amount 100
  Tag "$TAG_ENERGYPACK" // "Energy Pack"
  Inventory.PickupMessage "$TXT_ENERGYPACK" // "You picked up the energy pack."
  States
  {
  Spawn:
    CPAC AB 6
    Loop
  }
}