Classes:EntityPod

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Entity pod
Actor type Map spot Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 198 Class Name EntityPod
Conversation ID 77 Puzzle Item ID N/A


Classes: EntityPod

A strange big green egg that breaks and releases the Entity to fight you.

DECORATE definition

ACTOR EntityPod
{
  Radius 25
  Height 91
  +SOLID
  +NOTDMATCH
  SeeSound "misc/gibbed"

  action native A_SpawnEntity();

  States
  {
  Spawn:
    PODD A 60 A_Look
    Loop
  See:
    PODD A 360
    PODD B 9 A_NoBlocking
    PODD C 9
    PODD D 9 A_SpawnEntity
    PODD E -1
    Stop
  }
}