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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Entity pod
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Actor type
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Map spot
|
Game
|
(Strife)
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DoomEd Number
|
198
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Class Name
|
EntityPod
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Conversation ID
|
77
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Puzzle Item ID
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N/A
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Classes: EntityPod
A strange big green egg that breaks and releases the Entity to fight you.
ACTOR EntityPod
{
Radius 25
Height 91
+SOLID
+NOTDMATCH
SeeSound "misc/gibbed"
action native A_SpawnEntity();
States
{
Spawn:
PODD A 60 A_Look
Loop
See:
PODD A 360
PODD B 9 A_NoBlocking
PODD C 9
PODD D 9 A_SpawnEntity
PODD E -1
Stop
}
}