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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Ettin mace
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Actor type
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Gibs
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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EttinMace
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Classes: EttinMace
This item is spawned and thrown away when an ettin is gibbed (when an ettin dies a normal death, the mace remains as part of the ettin sprite).
ACTOR EttinMace
{
Radius 5
Height 5
+DROPOFF
+CORPSE
+NOTELEPORT
+FLOORCLIP
States
{
Spawn:
ETTB MNOP 5
Loop
Crash:
ETTB Q 5
ETTB R 5 A_QueueCorpse
ETTB S -1
Stop
}
}