| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
 | 
| Evil eye
 | 
| Actor type
 | 
Light source
 | 
Game
 | 
  (Doom)
 | 
| DoomEd Number
 | 
41
 | 
Class Name
 | 
EvilEye
 | 
 
Classes: EvilEye
A floating, symbol-framed demonic eye with a candle at the ground.
ACTOR EvilEye
{
  Radius 16
  Height 54
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    CEYE ABCB 6 Bright
    Loop
  }
}